Treasure Tracker can be taken at your own pace and its tricksier levels now have increased replayability as you go back, explore further and pick up anything you missed the first time.Įach map now has three diamonds, a Miiverse stamp and any number of coins hidden inside, in relatively linear but often bamboozling paths that lead from start to finish. It's a little different from 3D World the original levels there required you to collect five stars before moving on, and all within a time limit. Your goal is to collect a single star at the end of each level and as many collectables as possible along the way. Captain Toad still can't jump and remains fairly weak, reliant on you to navigate him safely around enemies rather than facing off against them direct. More importantly, Nintendo apparently realised that, with a little extra time and room for expansion, the concept could still be improved. Forum posts and Miiverse messages hungered for a full spin-off starring Nintendo's new hero. He was someone more typically found shivering in fear and waiting to be rescued than acting out the role of Nintendo's traditional castle-raider.īut this reversal of Mario's usual tropes and Captain Toad's reliance on timing, speed and skill to scurry around for treasure - as well as Nintendo's usual brilliance for building the levels themselves - left players wanting more. Unable to jump or attack, he was still the diminutive, humble hero from his earlier appearances in the Mario Galaxy games. The levels restricted Captain Toad to the most basic of movements. The mini-levels were designed as quick distractions - brief breaks from Mario and co.'s main platforming adventures - and yet amongst 3D World's inventiveness and capacity to surprise level after level, their simple concept still stood out. It's often a long conversation, but Captain Toad's little puzzles always seem to come up. Talk to people about the superlative Super Mario World 3D World and ask them what they love.
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